Karma, LookDev, and Ground Truth Rendering | Valentin Kozin | Games Workshop

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Duration: 39:16
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LESSONS & PROJECT FILES: https://www.sidefx.com/tutorials/games-workshop-tech-track/

This session explores the principles of setting up your colour management workspace to achieve rendering parity between Houdini’s Karma renderer and your game engine, using Unreal Engine 5 as an example. It explores some of the practical applications of having a colour-matched viewport render in Houdini for iteration, look-dev and ground-truth rendering.







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game dev
gamedev
tech art
techart