BeamNG.Drive Toonshading Project Update (READ DESC FOR INFO)
In my previous video I debuted a personal project of mine where I aimed to get a cartoon/cel-shaded look for BeamNG via Reshade and tweaks with the in-game graphics settings. What you see in this video is some enhancements/improvements I made with the world editor which I think help the game look more vibrant and less "dark".
Most of the settings I messed with were ground albedo, exposure, shadow brightness and using a flare asset that you can find in the editor that (in my opinion) fits the look of the project more than the default flare option. I also changed the sun color for aesthetic purposes, but the default sun colors will work fine.
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