Behind The Scenes - Wubwubwub - TF2 Custom Map
Something a bit different from usual. Behind the scenes of my TF2 map, koth_wubwubwub/ koth_wubwubwub_remix. This is me geeking out about the logic behind the inner workings of the map. I go over in rough detail how the random song system works as well as the moving skybox system.
Let me know if this is understandable enough. I didn't really plan anything out ahead of time, just hit record and started talking about the map.
Download map here:
http://forums.tf2maps.net/showthread.php?t=22393
func_rotating replacement:
http://forums.tf2maps.net/showthread.php?t=4107
tf_point_weapon_mimic fgd:
http://forums.tf2maps.net/showthread.php?t=21428&p=289502#post289502
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