Benchmark: DXVK with wine-staging vs wine-staging esync patched - GTA V

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Published on ● Video Link: https://www.youtube.com/watch?v=GRTPb-ar0sI



Grand Theft Auto V
Game:
Duration: 2:20
3,073 views
64


NOTE Main difference seems to be in places where the game is CPU bound, aka at the end of the benchmark where the car is driving through the town. Places where GPU load is 100% there's no difference from esync.

wine-staging 3.11 with and without esync
dxvk 357a75e

about esync: https://github.com/zfigura/wine/blob/esync/README.esync

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Recorded with:OBS (nvenc 1440p60, 40000kbits)
Edited with: kdenlive (x264/mp4, 1440p60, Quality 15, Audio(Vorbis) 7)
Intro: by user colonelkoik
System Specs:
Processor:AMD Ryzen 7 1700X @3.8Ghz
Memory:32 GB DDR4 @2800mhz CL14
Video Card:EVGA GTX 1070 SC
Sound Card:Focusrite Scarlett 2i2
Motherboard:Asus Prime X370 Pro
Monitors: AOC AG 271QX 1440p 144hz 27" + Benq GW2765 1440p 27"
Operating System:Arch Linux 64bit
Kernel: 4.17-zen
Filesystem: ext4
Nvidia drivers: 396.24.02
Desktop Environment: MATE (1.20-gtk3)







Tags:
Linux
Arch Linux
Gameplay
SimpleScreenRecorder
Kdenlive
Gimp
Xpander
Grand Theft Auto V
Rockstars
DXVK
wine
esync
patched
Benchmark
VS
Game
Nvidia
AMD
Testing
winehq



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