BEST GTX 1070 BENCHMARK - CUSTOM CARDS COMPARED – ASUS vs GIGABYTE vs MSI vs EVGA vs ZOTAC vs PALIT
GTX 1070 BENCHMARK - ALL CUSTOM CARDS TESTED – ASUS vs GIGABYTE vs MSI vs EVGA vs ZOTAC vs PALIT – FULL CUSTOM BOARD NVIDIA GTX 1070 REVIEW
All popular manufacturer NVIDIA GTX 1070 cards fully tested and compared in the video benchmark review.
ASUS ROG Strix GeForce GTX 1070 purchase link: ▶ ./CQML5mf
GIGABYTE GeForce GTX 1070 G1 Gaming purchase link: ▶ http://.jAsaP
MSI GeForce GTX 1070 GAMING X purchase link: ▶ http://./ZmHBj
EVGA GeForce GTX 1070 ACX 3.0 purchase link: ▶ http:/-/HUNPJoI
ZOTAC GeForce GTX 1070 AMP Edition purchase link: ▶ -MBWVzoD
ZOTAC GeForce GTX 1070 AMP Extreme Edition purchase link: ▶ http://geni.us/EVpX
CHANNEL MAIN TEST RIG setup as following:
Intel i9 9900K purchase link: ▶ https://amzn.to/3a2LqRn
ASUS STRIX Z390-E Gaming Motherboard purchase link: ▶ https://amzn.to/38RrH5t
G.SKILL Ripjaws 4 series 16GB - 3000 Mhz - purchase link: ▶ http://geni.us/0vJrI
Noctua NH-D15 ▶ https://amzn.to/2w8GUBW
Samsung 970 EVO Plus SSD 1TB purchase link: ▶ https://amzn.to/2Ubrjt9
ZOTAC GEFORCE GTX 1070 AMP! EXTREME
purchase link: http://geni.us/7VZ1
Samsung SSD 860 EVO 1TB purchase link: ▶ https://amzn.to/394WNXv
EVGA SuperNOVA 750 G2 80+ GOLD, 750W - purchase link: ▶ http://geni.us/RfLq3CN
NZXT Phantom 820 Full Tower Chassis purchase link: ▶ http://geni.us/qhF07J
ASUS PG279Q Monitor purchase link ▶ https://amzn.to/38YpZ2i
Windows 10 Pro | USB Flash Drive purchase link: ▶ .
#nvidia #msi #asus #gigabyte #palit #gtx1070 #evga #zotac #benchmark #pcgaming #gamers #gaming
The GeForce GTX 10 Series is the name of a family of Graphics processing units developed by Nvidia as a successor to the GeForce 900 Series. ThePascal microarchitecture is the successor to the Maxwell microarchitecture and ncorporates TSMC's 16 nm FinFET technology. The microarchitecture of the GeForce 10 series is named Pascal, after the 17th century French mathematician Blaise Pascal, and was presented on May 6, 2016.Nvidia has announced that the Pascal GP100 GPU will feature four High Bandwidth Memory stacks, allowing a total of 16GB HBM2 on the highest-end models,[4] 16 nm technology, Unified Memory and NVLink.New Features in GP10x:CUDA Compute Capability 6.0 (GP100 only), 6.1 (GP102, GP104, GP106),DisplayPort 1.4,HDMI 2.0b,Fourth generation Delta Color,Compression,PureVideo Feature Set H hardware video decoding HEVC Main10(10bit), Main12(12bit) & VP9 hardware decoding(GM200 & GM204 did not support HEVC Main10/Main12 & VP9 hardware decoding),HDCP 2.2 support for 4K DRM protected content playback & streaming(Maxwell GM200 & GM204 lack HDCP 2.2 support, GM206 supports HDCP 2.2),NVENC HEVC Main10 10bit hardware encoding,GPU Boost 3.0,Simultaneous Multi-Projection,HB SLI Bridge Technology,New memory controller with GDDR5X & GDDR5 support (GP102, GP104),Asynchronous compute,Dynamic load balancing scheduling system.[9] This allows the scheduler to dynamically adjust the amount of the GPU assigned to multiple tasks, ensuring that the GPU remains saturated with work except when there is no more work that can safely be distributed.Nvidia therefore has safely enabled asynchronous compute in Pascal's driver.Instruction-level preemption.In graphics tasks, the driver restricts this to pixel-level preemption because pixel tasks typically finish quickly and the overhead costs of doing pixel-level preemption are much lower than performing instruction-level preemption.Compute tasks get either thread-level or instruction-level preemption.Instruction-level preemption is useful because compute tasks can take long times to finish and there are no guarantees on when a compute task finishes, so the driver enables the very expensive instruction-level preemption for these tasks.Triple buffering implemented in the driver level.Nvidia calls this "fast sync".This has the GPU maintain three frame buffers per monitor.This results in the GPU continuously rendering frames, and the most recently completely rendered frame is sent to a monitor each time it needs one.This removes the initial delay that double buffering with vsync causes and disallows tearing.The costs are that more memory is consumed for the buffers and that the GPU will consume power drawing frames that might be wasted because two or more frames could possibly be drawn between the time a monitor is sent a frame and the time the same monitor needs to be sent another frame.
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Benchmark PC Tech - MultiTechnopark
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