
Bethesda, Bigger Doesn't Have To Mean Better For The Elder Scrolls 6 And Starfield
After the debacle that was Fallout 76's launch, there's a general wariness about the next open world Bethesda churns out. Both games have already leveraged the “not online” aspect of their identities to get people hyped. But let's be real – it's not the size of the world or how many people you can fit into it that makes it truly special. It's the stories told, the people that inhabit it, the effort put into properly crafting the world, ensuring it all makes sense, that truly makes it special.
If past trends are any indication, Bethesda will likely go further into its approach "bigger equals better" with The Elder Scrolls 6 And Starfield. Would it not make sense to have a smaller world though, chock-full of interesting things to explore? Why not give players meaningful choices and further expand on the wildly different builds they can create? It's not like doing all this from a first person perspective or with a big budget is impossible.
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