Beyond the Algorithm: Quantifying No Man's Sky's Procedural Potential in 2024
One of No Man's Sky's most famous features is its ability to generate trillions upon trillions of unique worlds. Every planet and moon is unique. However, many players eventually find these worlds to be increasingly repetitive over time. So let's take a deep dive and analyze how the game's procedural generation works and just how much it has improved and expanded over the last seven years of updates. We'll try to the answer the question of how many planet types there actually are in No Man's Sky as of 2024. Plus we can make a comparison to the game's launch version in 2016.
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Chapters of this Analysis:
00:00:00 - Intro
00:01:40 - Overview of the Procedural Generation
00:05:54 - Analysis Method
00:08:30 - Planet Types at Launch in 2016
00:13:25 - History of NMS Updates
00:15:08 - Planet Types in 2024 Comparison
00:20:05 - Perceived Variation by Biomes
00:24:14 - Third Interpretation of Variation
00:28:20 - Novel Discoveries in 1.03
00:30:16 - Novel Discoveries in 4.48
00:32:04 - Variety by Hours Played
00:34:28 - Closing Thoughts
00:35:55 - Outro
Links:
10 Ways to "Fix" Planetary Exploration: https://youtu.be/ntsz-wVTZzg
I Built a Procedural Mission Generator: https://youtu.be/ncgECHKZCcE
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Music: Tidie Fridie by Shane Ivers, Cruise Control by Shane Ivers, Neon Noir by Shane Ivers, Orville Mulligan’s Ragtime Dream by Shane Ivers - https://www.silvermansound.com
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No Man's Sky Statistics For Kanaju
Currently, Kanaju has 3,988,893 views for No Man's Sky across 144 videos. There's over 3 days worth of watchable video for No Man's Sky published on his channel, or 86.61% of the total watchable video on Kanaju's YouTube channel.