BG3 | Wild Magic Sorcerer/Cleric/Warlock (Sorlock) Playthrough | Gerringothe Thorm & The Absolute
Baldur's Gate 3 Sorlock Gish build (Sorcerer / Warlock / Cleric) on Tactician. Blind, no reloading playthrough with mods. Feats: Great Weapon Master (GWM). Leave a comment! I'd love to talk BG3. Party build below.
Installed Mods
+ 5e Spells (including Booming Blade, Green Flame Blade, etc. https://www.nexusmods.com/baldursgate3/mods/125)
+ Achievement Enabler (https://www.nexusmods.com/baldursgate3/mods/668)
+ True Tides of Chaos (https://www.nexusmods.com/baldursgate3/mods/1746)
+ Party Limit Begone (https://www.nexusmods.com/baldursgate3/mods/327)
Timestamps:
0:00 Preview
2:27 Tollhouse: Exploration
11:19 Tollhouse: Gerringothe Thorm
15:04 Tollhouse: Gerringothe Thorm Aftermath
25:32 Moonrise Towers: Exploration
27:35 Moonrise Towers: The Zhentarim Shipment
40:34 Moonrise Towers: Kitchen Gnolls
45:24 Moonrise Towers: Exploration II
55:07 Moonrise Towers: Araj Oblodra
1:05:38 Moonrise Towers: Mig and the Meat Above
1:08:13 Moonrise Towers: Steelclaw
1:13:24 Moonrise Towers: Astarion refuses Araj Oblodra
1:21:41 Moonrise Towers: Meeting General Thorm
1:48:06 Moonrise Towers: First Encounter with the Absolute (SPOILER)
2:00:45 Moonrise Towers: Speaking with the Prisoners
2:08:32 Moonrise Towers: Prisoner Negotiations go wrong...
2:29:28 Moonrise Towers: Prison Break
2:51:10 Moonrise Towers: The Oubliette (Mind Flayer Cave)
Party Build:
Tav: Sorcerer (Wild Magic) 9 / Warlock (Fiend) 2 / Cleric (War) 1
Astarion: Rogue 4 / Wizard (Necromancy) 8
Gale: Wizard (Divination) 12
Shadowheart: Paladin (Vengeance) 2 / Cleric (Trickery) 10
Wyll: Warlock (Blade Pact) 5 / Sorcerer (Storm) 7
Lae'zel: Fighter (Battle Master) 5 / Ranger (Hunter) 7
Karlach: Barbarian (Berserker) 12
I really wanted to make a "sorcerer-warrior-mercenary" type character, one that wore heavy or plate armor and could walk right up into the middle of things with a greatsword.
Cleric of Mystra 1
For the armor and weapon proficiencies (and a ton of utility spells), Cleric (War or Tempest Domain) was an easy choice. For deity, I chose Mystra since the character is "cursed" with Wild Magic (for the Sorcerer origin). Tempest Domain or War Domain give access to some nice melee additions.
Wild Magic Sorcerer 9
Wild Magic is a bit of a gamble, but most of the effects are beneficial (and some really good -- such as restoring sorcery points). Sorcerers get access to metamagic which can really boost your versatility in tough combat (Quicken a buff spell, or extend a protective spell such as Blade Ward).
Warlock (Fiend) 2
I decided to take this for the invocations and spell slots. I take advantage of the "One with Shadows" invocation and "Devil's Sight" invocation.
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