Big Fight: Big Trouble in the Atlantic Ocean Arcade
The story is that a battleship named Skeleton Crew is being commanded by the notorious Mad Scientist Dr.D, and has set sail on to the Atlantic Ocean, with the standard goal of Take Over the World. So a special force of three fighters are dispatched to put an end to his plans and bring him to justice:
Kevin: The Leader of the group from England and a Jack of All Stats, another expy of Ryu or Kenshiro if you want.
Zill: The only female member from Texas, a Fragile Speedster that you don't want to mess with.
Gear: An ex-captain of the American Navy hailing from Illinois and the Mighty Glacier of the group, his throws are very destructive.
In addition to the three starting characters, you can unlock and play as the defeated bosses (except the last two), each one with his/her own set of moves (with a lame excuse and being Easily Forgiven, though), they are:
Mevella: The Dark Action Girl of the terrorist group, Dressed Like a Dominatrix and fights with a whip, which gives her an extended range of attacks.
Fharaoh: An ancient evil Pharaoh that was woken up by Dr.D to serve him in his goal, fights with Extendable Arms and Egyptian Blue Magic.
Gonza: A kabuki and sumo fighter who fights by using grapples (and his shoes).
Garuda: A witch doctor who doesn't stop chanting while he's launching his feather projectiles.
Chen: A Chinese pirate armed with a sword, very fast and capable of using a dragon projectile attack.
In addition, this game included the ability to play it like a Fighting Game, where two players can choose anyone of the heroes and bosses (again, except the final two) for a simple Fighting Game experience.
This game has two game modes:
In "Mission Mode" (or "STORY Mode" according to the official website and arcade flyer), similar to Final Fight, one or two players must choose between three characters, Kevin, Gear or Zill, before beginning the game simultaneously. Each character has its own fighting style, special moves and statistics. Players control with a joystick and two buttons: one for attacking and one for jumping. Like Final Fight, players can press both buttons to perform special moves that attack in both directions, which costs health. Players are also able to attack their opponents lying on the floor, throw their opponents, pick up health items for health recovery and use weapons as additional ways to protect themselves while fighting enemies. Some weapons can be used several times, some only once.
Unlike Final Fight, at the end of several levels, players will have to choose between three routes to walk through, each having their own difficulty. At the end of each later level, players will face a boss, and when he or she is defeated, he or she will join in and become playable while the players can select whoever teamed up with the last characters players played, except for the last two Dr. D and TX-No.3. Another feature that differentiates it from other beat 'em-ups is when a player is knocked to the ground, an "Anger Power" bar appears, requiring the player to rapidly press the punch button to fill it up before it vanishes. When successfully filled, the players' characters will be lightning charged and automatically perform their special moves while setting any nearby enemies on blue fire and stay charged up for a short time. Players are also able to shoot blue flames with the punch buttons while charged.
In order to access "1P vs. 2P Mode" (or "VS. Mode" according to website and flyer), players must insert two coins to access this mode similar to most fighting games at the time, choose between the three heroes and five bosses and knock out one another in two-out-of-three rounds. The winner will either move on to fight against CPU players or another real player will join in and choose a character, while the winner will not be able to select another character. The fighting rules are the same as "Mission Mode", but in versus-style.
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