Biomechanical Toy (Ver. 1.0.1885) (ATTRACT MODE)

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MAME ID: biomtoy
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Biomechanical Toy (c) 1995 Zeus.

Biomechanical Toy is a colourful eightway-scrolling platform game set in a world of magically animated toys. The magical pendulum that animates the toys has been stolen by the evil 'Scrubby' - a criminal once imprisoned for trying to steal the pendulum who has managed to escape and take his revenge.

Evil toys now patrol the kingdom and must be destroyed or avoided. Good toys have been trapped throughout the levels and if freed by Inguz, will give help by providing additional firepower for a short time.

Inguz carries a basic, single-firing gun, although additional ammo clips can be found throughout the game that upgrade the gun with either extra shot power, automatic firing or exploding bullets. When the gun's current ammo clip is empty, Inguz will take a moment to reload, leaving him vulnerable to attack.

Inguz begins each stage (and each new life) with a full health meter of eighty units, but food can be found that will boost the health meter. The player can lose a life either by running out of health, falling off the bottom of the screen, or running out of time. Clearing each stage awards bonus points based on both remaining time and health units.

Checkpoints - indicated by red flags - are located at certain points throughout the stages. In the event of losing a life, the player will restart at the last checkpoint reached. Objects with Inguz's face on them (such as wooden chests and balloons) release bonus items when shot.

An abstract, oriental-looking face occasionally forms part of a level's platform which, when shot, releases balloons which can in turn be shot for bonus items. A giant flying hat also occasionally appears and will drop bonus items when shot. Smart Bombs can also be found at certain points that, when run into by Inguz, will damage or destroy all enemy toys on screen.

- TECHNICAL -

Game ID : 922804/2

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound Chips : OKI6295 (@ 8 Khz)

Control per player: 8-way joystick
Buttons per player: 2

- TRIVIA -

This is the first and only Coin Op produced by Zeus. In 1992 Zeus Software developed the Amiga game 'Risky Woods' (published by Dinamic, a spanish software house, very famous in the eighties on the computer market). Ricardo Puerto and Raul Lopez (see Staff section for more info) made some games (not always together) on the Amstrad CPC for Dinamic software in the eighties.

Some of the game's music is sampled from various films such as 1985's Subway starring Christopher Lambert, 1992's Passenger 57 starring Wesley Snipes, and 1985's To Live and Die in LA starring Willem Dafoe and William Petersen.

- STAFF -

Main design : Raul Lopez, Ricardo Puerto
Program : Ricardo Puerto
Computer Graphics : Raul Lopez
Art & Animation : Raul Lopez, Maite R. Otxotorena, Juanma Ripalda, Andreito Lobero
Development system : Ricardo Puerto, Juan Mari Gorrotxategi, Asier Zubillaga

Thanks to : Rafael Arroyo

- CONTRIBUTE -

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