Bionic Commando - 1992 - Game Boy | Swing into action!
Bionic Commando is an action platform game released by Capcom for the Game Boy in 1992. It is an adaptation of the Nintendo Entertainment System version of Bionic Commando, changing the present day setting of the NES version into a futuristic sci-fi one.
This game tells the adventures of a soldier named Rad Spencer, who has a bionic arm that allows him to latch onto objects and propel himself toward them. His mission is to find the legendary soldier Super Joe and destroy the bases of the Doraize army and squash the plans of its director, Weisman, and his Albatross project.
If this sounds familiar, its because this game takes the plot and most of the mechanics of the NES game Bionic Commando. While there are no overhead stages, there are neutral zones, generator bosses, bullets to collect to increase your life bar, communication rooms, weapon and other upgrades and lots of grappling fun!
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GAME RECORDING INFO:
The game was integer scaled to 4k, without bi-linear filtering, and retaining the original aspect ratio. I also use a shader / filter that simulates the image of the original Gameboy Screen (More like the way we remembered, than, the way it really was). I also created a classic Gameboy image to use as a bezel above the game, to create a nostalgic atmosphere.
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