Bioshock 2 [P4] NoCommentary Walkthrough Gameplay
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Played on ORIGINAL CONSOLE & Upscaled with Framemeister/OSSC if old Gen Console.
. . PLAYLIST:https://www.youtube.com/watch?v=t5RvQk0kfgk&list=PLTGOFOIlB2-ZXCaMmMiQNJop-ejI7qPqi
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BIOSHOCK 2 Full Game/Part 1 to the last part
will include the FULL-GAME Gameplay Walkthrough & all the story campaigns and endings
Platform(s)
Microsoft Windows
PlayStation 3
Xbox 360
Mac OS X
Nintendo Switch
Release
February 9, 2010
Genre(s) First-person shooter
Gameplay
BioShock 2 is a first-person shooter, with the player taking on the role of Subject Delta eight years after the events of the first BioShock game. As in BioShock, the player explores Rapture and fights off Splicers using a combination of weapons, the environment, and plasmids. Plasmids function akin to magic and must be recharged with "EVE" to be used. The player can also equip "tonics", passive bonuses that range from increased speed to reduced EVE usage. Several of the weapons in BioShock 2 were previously seen carried by Big Daddies in the first game, including a powerful drill and a rivet gun. The player can use each weapon in a close-range melee attack, unlike in the first game, and is able to equip a weapon and a plasmid at the same time, which they can use in quick succession to destroy enemies. For example, the player might freeze a foe using a plasmid then shatter it using a spear gun. If the player is killed, they are revived via "vita-chambers."
As the player explores Rapture, he will collect ammo, health, recovery items, money and EVE (a liquid used to power plasmid use). Money can be used to purchase more items at vending machines scattered around the city. The player will also encounter security systems which can be hacked through a mini-game; this requires the player to stop a quick-moving needle one or more times in the correctly colored areas of a gauge. Stopping it within a green area progresses the sequence or potentially ends it; stopping in a blue area may grant a bonus to the hacking result, landing in a white area shocks the player (dealing a small amount of damage); and landing in a red area causes a security alert. The player also gains access to a research video camera. In BioShock 2, once the player begins recording an enemy, the player has a short time to damage that enemy in creative ways in order to score a number of points, which are then added towards the total research points of that enemy type.
As a Big Daddy, the player can defeat other Big Daddies and either adopt their Little Sisters, having them gather ADAM for the player, or harvest them for their ADAM outright. If the player adopts the Little Sister, they escort their charge to corpses littered around Rapture and protect them while they harvest more ADAM. Once the Little Sister has collected enough ADAM, the player can choose to harvest or save her. Harvesting or saving Little Sisters will provoke attacks from armored Big Sisters. ADAM can be used to upgrade the player's plasmids and tonics. #Gameplay