Bioshock Infinite Let's Play No Commentary | #4 - The Girl
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Game Summary:
Like BioShock and BioShock 2, BioShock Infinite is a first-person shooter with role-playing elements. As Booker,
the player moves around Columbia both on foot and by using a grappling hook on a series of railways connecting the
buildings called the Skyline. The player will gain weapons which can be used in numerous ways, including on the
Skyline, although the player is only able to carry two weapons at once. Booker gains powers and abilities by using
vigors, the equivalent of BioShock's plasmids and tonics, and wearing gear, all scattered around Columbia. Vigors
grant activated powers such as telekinesis, electricity manipulation, and animal control (as shown by the manipulation
of a murder of crows in the gameplay demo); gear grant passive abilities that can improve the player's strength or
damage resistance. Vigors require Salt, the equivalent of magic points or BioShock's EVE, for powering their abilities.
Vigors have upgrade paths that can be purchased from vending machines, and alternate-fire capabilities. With gear, the
player only has four available slots, and has to make decisions on which combination of offensive and defensive
capabilities work for them. Once reunited with Elizabeth, the player must work with her to escape Columbia. Elizabeth
stays out of battle, scavenging the area for ammo, health packs, Salt, and other items, and tossing them to Booker as
needed. She can also use her tear-opening powers to aid the player, bringing in weapons, health, Salts, environmental
features such as cover or a ledge for higher ground, and automated defense units. Only one tear can be opened at a time,
making the player decide between the available options to suit the battle. The player will not directly control Elizabeth,
but instead she will react to the player and the current situation in a manner similar to the AI Director in Left 4 Dead,
according to Levine. The player will need to protect Elizabeth, but will not need "to babysit and hand-hold" her through
the game. Levine has stated that "in no way, shape, or form is this an escort mission", noting that players reacted
negatively to a late-game stage in the original BioShock in which they were tasked with protecting a Little Sister.
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