Bit vLog #88 - When to Release A Game?
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With Scott Cawthon once again defying expectations and dropping the surprise release of Five Nights at Freddy's 4 on us a couple of days ago (despite saying it wasn't going to come out for another 3 months, during Halloween ) - Petey decide to chat to you us about how and why developers and publishers decide to release their games when they do.
Whether it is pushing back a release to help optimise a game or sticking to the release schedule despite the developers know they are releasing a broken product.
Let us know what you think in the comments below.
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