Bizhawk emulation errors in Ecco the Dolphin SMS
Part 2: https://www.youtube.com/watch?v=fxBN7a2av4g
While trying to speedrun Ecco the Dolphin for Master System, I encountered unexpected problems. Bizhawk's emulation has developed a game-ending glitch in the Machine. It also has desynch issues with the autodemo and sound.
I was later on able to compare this footage to my real SMS II, which is PAL @ 50Hz. Sadly I don't have a 60Hz console to test.
The Machine: works as intended on real hardware and every other emulator that isn't Bizhawk.
Undercaves autodemo: The real SMS II also desynchs here! At least on a PAL machine.
The City of Forever autodemo: Desynchs on Bizhawk. Does NOT desynch on the PAL console. Ecco hits a pufferfish and a crystal in the desynched version.
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