Black Mesa (2012 version) running with RTX Remix hack
This is out-of-the-box with zero tweaks. For results after playing with the material settings using the in-game Remix runtime check out my screenshots here: https://community.lambdageneration.com/black-mesa/post/hbh8cchc
This is the Portal version of RTX Remix running with Black Mesa's original materials and models, which weren't designed to be used in a path-tracing renderer as well as default RTX Remix settings, so many surfaces have incorrect levels of reflectivity/roughness and opacity. These assets need to be tweaked or replaced to look realistic and pretty when rendered with a path-tracer.
I haven't modified any assets (yet) because this was just an quick hack to see if I can get the runtime running on Black Mesa at all.
Steps to make it work:
- Installed the 2012 mod version of Black Mesa and Source SDK Base 2007
- Copied d3d9.dll and .trex folder to bin folder of Source SDK Base 2007,
- Added useSharedHeap = False to .trex/bridge.conf to overcome an error that prevented launching
- Launched BM these launch parameters:
-novid -borderless -dxlevel 90 -w 1920 -h 1080 +mat_dxlevel 90 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +r_occlusion 0 +r_shadows 0 +mat_softwarelighting 0 +r_staticprop_lod 0 +r_lod 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwate
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