Black Mesa (2012 version) running with RTX Remix hack

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Published on ● Video Link: https://www.youtube.com/watch?v=Y2_ubIi09Ss



Black Mesa
Game:
Black Mesa (2020)
Duration: 8:09
39,002 views
541


This is out-of-the-box with zero tweaks. For results after playing with the material settings using the in-game Remix runtime check out my screenshots here: https://community.lambdageneration.com/black-mesa/post/hbh8cchc

This is the Portal version of RTX Remix running with Black Mesa's original materials and models, which weren't designed to be used in a path-tracing renderer as well as default RTX Remix settings, so many surfaces have incorrect levels of reflectivity/roughness and opacity. These assets need to be tweaked or replaced to look realistic and pretty when rendered with a path-tracer.

I haven't modified any assets (yet) because this was just an quick hack to see if I can get the runtime running on Black Mesa at all.

Steps to make it work:
- Installed the 2012 mod version of Black Mesa and Source SDK Base 2007

- Copied d3d9.dll and .trex folder to bin folder of Source SDK Base 2007,

- Added useSharedHeap = False to .trex/bridge.conf to overcome an error that prevented launching

- Launched BM these launch parameters:
-novid -borderless -dxlevel 90 -w 1920 -h 1080 +mat_dxlevel 90 +r_worldlights 16 +sv_cheats 1 +r_frustumcullworld 0 +r_occlusion 0 +r_shadows 0 +mat_softwarelighting 0 +r_staticprop_lod 0 +r_lod 0 +mat_queue_mode 0 +r_unloadlightmaps 1 +mat_drawwate







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Black Mesa Statistics For David

There are 39,833 views in 3 videos for Black Mesa. Less than an hour worth of Black Mesa videos were uploaded to his channel, or 3.38% of the total watchable video on David's YouTube channel.