[Black Mesa] Hat & Pizza - 8 Jump Pads (Idea 1)
EDIT: I did it! https://youtu.be/lvVJRHbaAvA
So far, no one managed to bring the pizza and hat past this part of the game without cheating. Here's my initial attempt.
The strat is basically:
- Jump up a launch pad high enough to enable its push triggers further up (let's say we took the Northern one), then cancel the jump with the pizza.
- Jump up another launch pad (e.g. Eastern). You'll be pushed towards the Northern slot, despite not flying up that path. Combined with air strafing, this is enough to be outsode of the catcher when it spawns.
- Ensure the pizza is stuck in the catcher, then do another jump with the hat.
Sadly, it seems like the map's I/O does not allow for two catchers to spawn, as the func_door moving the catcher inwards only resets once. Must investigate if this can be worked around, or if you truly need to bring both items during the same jump...
Idea 2: bring the hat first, then clip through the invisible wall by prop clipping with the pizza. Only issue is bringing the pizza with you after that, as after a level change, this area is considered out of bounds and the pizza will not transition.
Idea 3: get the first item stuck in the catcher that takes the longest to align with the door. Quickly bring the second item using the catcher that takes the shortest time to align. Does not sound feasible.
Idea 4: get the pizza stuck in the catcher without triggering its rotation/movement. Insanely tight timing (since it's basically impossible to avoid the trigger_push forcing you into the catcher trigger), and the pizza must land on an invisible func_door, not get killed by a trigger above or pushed by the containers, and not cause the catcher itself to get stuck.
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Other Statistics
Black Mesa Statistics For Red Mser
At present, Red Mser has 5,006 views spread across 4 videos for Black Mesa, and less than an hour worth of Black Mesa videos were uploaded to his channel. This is 1.56% of the total watchable video on Red Mser's YouTube channel.