Black Ops 3 Zombies Ideas - How to Make Grief Mode Better!
Watch the rest of my Black Ops 3 Zombies Ideas videos - https://www.youtube.com/playlist?list=PL9CnOM2vnexUyfiOAN9blj_qniuhWErSl
All of my Zombies ideas - http://zombiesarchive.wikia.com/wiki/Ideas
If the round restarts, you get 2 extra grenades and claymores as if it was a new round
No Monkey Bombs, Gersches, Thundergun, Crossbow, VR11, or Ray Gun Mark 2
Grenades, flops, and cherry reloads deal 25% damage to enemies; Claymores/betties deal 50% damage to enemies; Flopper protects you from grenades, claymores, and flops; Electric Cherry protects you from Cherry reloads; Juggernog does not increase resistance to any of these
Shooting near an enemy's claymore/betty or throwing a grenade near it will destroy it
Remove knife lunging
Upgraded weapons slow people down for slightly longer
Gain 10 points every time you shoot or knife an enemy that is damaged (maximum points per round same as rebuilding barriers)
Downing an enemy by griefing them gives you 5% of their points (If you grief someone while you are down, then you don't get any points)
If an enemy bleeds out, everyone alive on your team gains 10% of their current points
If an enemy leaves the game, everyone on your team gains 10% of their current points
When all enemies are down, there will be text telling you how many zombies are left until the round is over
Maximum amount of zombies you will ever have to kill after all enemies have downed is 240
If all enemies quit, then the game will automatically end and you get a win
No walking zombies; only runners and sprinters
If you shoot/knife an enemy that is damaged, they will bleed instead of having butterflies or get shocked
Weapons go away from the box twice as fast as normal
Throwing an EMP at a downed enemy will make them bleed out instantly
Can get special grenades from the box even if you already have them, as long as you have used them all
Have a way to tell on the scorebord whether a player is alive, downed, or bled out
Power Downs
Red Power Ups that hurt the other team
Remove all Power Ups (except for Fire Sale) & change to Power Downs
Last for 30 seconds
Power Downs that only effect one player are yellow
Clip Unload
Unloads all enemies' clips on the current weapon they are holding
Half Points
Enemies only earn half as many points as they usually would for 30 seconds
Infinite Kill
Enemies deal half damage for 30 seconds
Punishment Points
Takes 10% of all enemies' points
Death Walk
Makes players move at broken leg speed for 30 seconds
Meat
Throw the meat at a player for all zombies to go towards them
Make it easier for an enemy to catch the meat and break their legs
Fire Sale
Makes the box and traps cost 10 points
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