Blender 2.92 Released With Geometry Nodes, OpenCL For Intel Iris/Xe, New Workflow for Editing Meshes
In This Video We Are Discussing About The Blender Foundation released today Blender 2.92 as a major release to this open-source and cross-platform 3D computer graphics software used for creating 3D and printed models, visual effects, animated films, motion graphics, and computer games.
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Blender 2.92 Released With Geometry Nodes, OpenCL For Intel Iris/Xe ,Blender 2.92 Adds a Brand-New Workflow for Editing Meshes, New Physics Simulation Methods. Blender 2.92 Released: Adds Geometry Nodes, Bolstered Sculpting & Improved NVIDIA OptiX Support
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A completely new workflow for editing meshes, new physics simulation methods, faster Cycles rendering, better compositing with Eevee, and so much more. Blender 2.92 marks the beginning of something incredible.
Blender 2.92 is out today as the latest feature release for this award-winning, open-source 3D graphics/modeling software.
Among the many enhancement to find with Blender 2.92 include:
- Geometry Nodes has landed as a new node-based system for creating and manipulating geometry. Further improvements to Geometry Nodes are expected over the coming releases.
- Support for editing grease pencil strokes as curves.
- Support for interactively creating primitives.
- More efficient memory usage around volume rendering by using a sparse NanoVDB grid.
- Support for hybrid rendering with the NVIDIA OptiX back-end for combined CPU/GPU performance. The OptiX back-end also now supports ambient occlusion and bevel shaders.
- A variety of new simulation and physics improvements.
- Intel Iris and Xe GPU OpenCL support.
- Various performance improvements from multi-threaded exporting with Cycles to other enhancements.
Overall this is quite a significant update to Blender especially with just being a quarterly release.
The Blender Foundation has just released the latest stable version of its popular free and open-source design software. As we’ve come to expect with new Blender releases, there are quite a few additions and notable improvements to be found within the new 2.92. Perhaps the most intriguing new feature of the bunch is a new Geometry Nodes editor, which allows you to create and tweak geometry to create really useful (or cool) designs faster than ever.
The first iteration of the Geometry Nodes editor has a focus on object scattering and instancing. A number of demo files can be checked out, with one representing creating pebbles with the new tool, and a really cool cubic whirlpool animation (seen above). Once you open any of these projects, you can play with the various node options and understand quickly just how powerful the feature is.
Blender has been improving its sculpting capabilities for a while; the latest version takes things further by adding smear and pinch options to mold, and a new silhouette grab ability that will mask vertices based on the normal and grab delta, and when used on thin meshes, you can grab from one side of an object without impacting the other. This all comes in addition to an elastic deformation option being added to the Snake Hook tool.
Grease Pencil continues to receive good attention in this release, now allowing users to edit strokes as curves, trace image support with sequences, and enjoy improved interpolation when using different sized strokes.
Another great 2.92 feature worth mentioning is the add primitive tool, which allows you to create primitives quickly – click and draw a box, move your mouse in a direction to grow it, and click again to place. You can easily build properly-affixed primitives on top of each other, as seen in the shot above.
Also worth noting with 2.92 is that NVIDIA’s OptiX API now supports ambient occlusion and bevel. More than ever, if you’re an NVIDIA user who hasn’t moved from CUDA to OptIX, you should give it a go. In our tests, even a GTX 1660 Ti can see a performance benefit with OptiX over CUDA, despite not having dedicated ray tracing cores.
#3dmodeling #3dcreation #blender #blendernewfeatures #blenderfoundation
Todays Video - Blender 2.92 Adds a Brand-New Workflow for Editing Meshes, New Physics Simulation Methods!