Blender - All Modifiers - Explained In 9 Minutes
Modifiers are automatic operations that affect an object’s
geometry in a non-destructive way. With modifiers,
you can perform many effects automatically that would otherwise be too tedious to do manually
(such as subdivision surfaces) and without affecting the base geometry of your object.
Links -
Website : Lovaithope.ca
Insta Social @:lovaithope
Chapters:
0:00 Intro
- Generate Modifiers
0:25 1. Array
0:44 2. Bevel
0:50 3. Boolean
1:05 4. Build
1:13 5. Decimate
1:21 6. Edge Split
1:28 7. Geometry Nodes
1:43 8. Mask
1:49 9. Mirror
1:57 10. Subdivision Surface
2:06 11. Multiresolution
2:14 12. Remesh
2:24 13. Screw
2:38 14. Skin
2:55 15. Solidfy
3:00 16. Triangulate
3:06 17. Volume to Mesh
3:17 18. Weld
3:23 19. Wireframe
- Deform Modifiers
3:33 20. Armature
3:42 21. Cast
3:52 22. Curve
3:58 23. Displace
4:08 24. Hook
4:17 25. Laplacian Deform
4:23 26. Lattice
4:28 27. Mesh Deform
4:39 28. Shrinkwrap
4:51 29. Simple Deform
5:04 30. Smooth
5:14 31. Smooth Corrective
5:23 32. Smooth Laplacian
5:31 33. Surface Deform
5:40 34. Warp
5:52 35. Wave
- Physics Modifiers
5:59 36. Cloth
6:18 37. Collision
6:26 38. Dynamic Paint
6:31 39. Explode
6:46 40. Fluid
6:52 41. Ocean
7:13 42. Particle System
7:17 43. Particle Instance
7:23 44. Soft Body
- Modify Modifiers
7:29.45 Data Transfer
7:39 46. Mesh Cache
7:48 47. Mesh Seq Cache
7:58 48. Normal Edit
8:05 49. Weighted Normal
8:18 50. UV Warp
8:24 52. Vertex Weight Edit
8:29 53. Vertex Weight Mix
8:38 54. Vertex Weight Proximity
8:46 Outro
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