Blender - Creating Hair
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Published on ● Video Link: https://www.youtube.com/watch?v=lmGiL1D13ek
The first step is to create the hair, specifying the amount of hair strands and their lengths.
The complete path of the particles is calculated in advance. So everything a particle does a hair may do also. A hair is as long as the particle path would be for a particle with a lifetime of 100 frames. Instead of rendering every frame of the particle animation point by point there are calculated control points with an interpolation, the segments.
0:00 Selecting Vertices
1:00 Data Properties
2:00 Particle Properties
4:05 Hair Editing
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