Blender CrySDK animation test
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Published on ● Video Link: https://www.youtube.com/watch?v=mu0INE9chPQ
I whipped up some quick animations in blandur and finally got them to work in the SDK through a bit of a work-around though using Max.
I think the lag spike on the draw is happening because the SDK has to load the new arm mesh or something.
*COD arms are the property of Treyarch
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Tags:
CryEngine (Software)
Blender (Software)
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