Blender Game Engine Testing

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Published on ● Video Link: https://www.youtube.com/watch?v=LQoR1QCbCUc



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Some simple testing with logic blocks, I have a lamp flashing, another one tracking the name, and toggling on and off with the V key, the Lamp on text also toggles visible with that, and also a blue lamp that you can't really see, is activated by holding down the B key. I got camera ipo working this time, simpler then I thought but still not as flexible as I'd like. Also though theres no audio in this, i have 2 empties playing a sound effect with the A and S keys, the limit break sound effect from ff7, the empties are positioned to the left and right of the scene, so when you press the key, you hear it in 3d from that location. Also the bobbing cube under the flashing lamp is animated by playing an action on a bone, All of the cubes are 1 object and each cube is linked to a bone with vertex groups. I didn't bother to animate the others. Also the kindof flying red plane animates back and fourth between 2 keyframes on rot and loc and is parented to the camera, and a red lamp moves back and fourth in front of the cubes, ping ponging through 2 ipo keyframes and the larger white light that you see sweeping back and fourth is animated in the same way, rotating a bit.

Just some messing around to test features and see how much hell things are.







Tags:
blender
game
engine
bge
3d
graphics
animation
logic
bricks
blocks