Blender 2.6 Alpha Channel Video Problem
This is an odd problem I've come accross in re-testing 2.5's (now 2.6a) alpha channel video support. In 2.59, alpha channels in Quicktime Animation formatted mov's were ignored entirely, at least for me (I work with them alot). I decided to see if 2.6 had fixed or improved on that, and indeed it has. Playback on surfaces in the viewport seems faster as well. However, as you'll see in this video, the first and last few frames of this Warsow transition animation (Quicktime Animation format with alpha channel) are not displaying properly. They are dropped or ignored it seems, yet the settings are the same as 2.49 and it's the same file which indeed does not have a few frames at the start and end with no alpha channel. This video shows the problem in 2.6 and the settings, and then in 2.49 and the settings there, in 2.49 it shows up properly in all situations. I also show it in the sequencer with a background image (Emilia from Phantasy Star Portable 2).
I'll test with another file I think and then sign up and file a bug report. It's very strange!
Sorry it's a bit long I just wanted to clearly illustrate whats wrong, and what the result should be (as 2.49b has no problems).
*UPDATE* This has been fixed thanks to Sergey!
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