BGE Pre-Rendered Game Experiment

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Published on ● Video Link: https://www.youtube.com/watch?v=hqUUuUJOhF8



Duration: 0:46
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This is a simple test I was toying with. Everything except the character is pre-rendered (such as in Resident Evil and ps1 Final Fantasies and various other games). Collision comes from non-rendered meshes. Had a hard time getting the pillar there to work right, and this is a workaround how I did it. Need to bake sticky coords and I think it would be okay; or BGE needs Window coordinate support. I may toy some more with it, or try with a more detailed scene at some point, this is just some experimenting.







Tags:
blender
3d
2.5
2.6
test
experiment
animation
character
resident
evil
final
fantasy
pre
rendered
render
bge
game
engine
kanon