Blockbench: How to fix your MCreator animations | Part 10
► VIDEO
Today I am going to explain how to fix your MCreator animations. This is not so much a blockbench tutorial but does have to do with the program in order to fix your issues if you are using it to model your entities. The main problem people are having is setting up the bones (pivot points) for there entity groups. This can lead to meshes not rotating properly when you import it to MCreator and use the preset animations. We will also talk about the options for animations MCreator has for setting up your entity's mesh rotations.
► UPDATES & NOTES
Any updates and notes can be found here!
► SERIES
This series explains how to use Blockbench to make models for MCreator modifications. I have been adding on to this series over time. And do my best to explain in detail how to model, texture, and configure your workspace to be able to export models and use them in MCreator.
► CREDITS
- Producer: Kieran Martin,
- Script Writer: Kieran Martin,
- Planner: Kieran Martin,
- Editor: Kieran Martin,
- Narrator: Kieran Martin,
- Graphics Editor: Kieran Martin
► MUSIC / AUDIO
Sounds are from the game that is being played.
Background music is from YouTube's Audio Library.
https://www.youtube.com/audiolibrary/music
► OFFICIAL LINKS
OFFICIAL WEBSITE
Official NorthWestTrees Gaming website!
https://www.northwesttreesgaming.com
OFFICIAL DISCORD SERVER
Join our official Discord server!
https://www.northwesttreesgaming.com/discord
► RELATED SERIES
Blockbench Series Playlist
https://www.youtube.com/playlist?list=PL5k7swYOU_yS6zp3oqrWhXLj2rToQ-5cF
► RELATED LINKS
Blockbench's Website:
https://blockbench.net/
MCreator's Website:
http://mcreator.net/
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