Blood II: The Chosen - [4K: DirectX12 - RayTracing] ๐
Blood II: The Chosen - [4K: DirectX12 - RayTracing] ๐
God damn this game is buggy crashing all the time.
dgVoodo
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
RayTracing shader
https://www.patreon.com/mcflypg
HQ patch
http://dege.freeweb.hu/Patches/patches/
Widescreen patch
https://www.mediafire.com/download/qberd96bzpeibdf/Blood2_WidescreenPatch_v2.rar
My reshade preset ini file
https://paste.ubuntu.com/p/tN5Xq39bPG/
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.
๐คFollow my work๐
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/