Blood II: The Chosen Nightmare Levels "Remastered" - LongPlay [4K: DirectX12 - RayTracing] πŸ”΄

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Blood II: The Chosen Nightmare Levels "Remastered" - LongPlay [4K: DirectX12 - RayTracing] πŸ”΄

This game is here and there quite buggy and it wasn't that impressive for it's time as well.
The nightmare levels DLC doesn't add much to the game to be honest.
This looks so much better than the original game the mods really make it look better.

dgVoodo
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
RayTracing shader
https://www.patreon.com/mcflypg
HQ patch
http://dege.freeweb.hu/Patches/patches/
Blood 2 - Extra Crispy
https://www.moddb.com/mods/blood-2-the-chosen-extra-crispy
My reshade preset ini file
https://paste.ubuntu.com/p/tN5Xq39bPG/

Timestamps
Intro - 00:00
Caleb - 1:40
Ophelia - 8:46
Ishmael - 25:35
Gabriella - 42:16
Caleb - 52:16
Ending - 1:03:11

I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/

Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.

πŸ€—Follow my workπŸ’•
Catch up with me on Twitter
https://twitter.com/#!/Studio76HD
My PSN Levan27
Take a look at this page
http://www.zvirti.com/
http://digitalstudio7.blogspot.com/




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