Blood II: The Chosen "Remastered" - LongPlay [4K: DirectX12 - RayTracing - Ultra Graphics] ๐ด
Blood II: The Chosen "Remastered" - LongPlay [4K: DirectX12 - RayTracing - Ultra Graphics] ๐ด
This game is here and there quite buggy and it wasn't that impressive for it's time as well.
The game has a lot of problems the vanilla version crashes all the time the level design isn't that good, the extra crispy edition fixes the crashes but it doesn't help with bad level design.
This looks so much better than the original game the mods really make it look better.
I would love to see this game on PS2 to be honest, i think it would be great there.
"Blood II is by no means bad. In single-player, it is on par with Quake II, but lacking the innovation of Jedi Knight or Half-Life. Multiplayer with the LithTech engine still suffers from some of Shogo's latency problems, but the wide variety of weapons should make for some good deathmatching when Monolith gets those problems fixed. It's hard not to feel that Blood II is a step back in light of Half-Life; there's little sense of urgency, drama, or excitement. But it's hard to fault Blood II for not doing anything new; it sets out to be a traditional shooter and does a good, if not great, job." - GameSpot
Metacritic - 72%
dgVoodo
http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/
RayTracing shader
https://www.patreon.com/mcflypg
HQ patch
http://dege.freeweb.hu/Patches/patches/
Blood 2 - Extra Crispy
https://www.moddb.com/mods/blood-2-the-chosen-extra-crispy
My reshade preset ini file
https://paste.ubuntu.com/p/tN5Xq39bPG/
I'm using a shader that was created by Pascal Gilcher that works with reshade, if you want to grab this shader you need to become a part of his patreon community.
https://www.patreon.com/mcflypg/posts
reshade
https://reshade.me/
Why i use RayTracing Global Illumination in the title?
This is the information i base my title on:
"Marty McFly's shader is hooked to informations provided by ReShade (depth buffer). The end result is a Screen Space Ray Tracing calculation, just like Unigine SSRTGI (Ray Traced Global Illumination), which indeed is a form of Ray Tracing."
https://reshade.me/forum/shader-discussion/5450-guide-to-ray-tracing-with-reshade
If you don't agree with that statement you can discuss it over that page.
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http://www.zvirti.com/
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