Bloodborne Walkthrough - Part 1 - Basic Mechanics - Central Yharnam, Hunters Dream - Gidrah

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Bloodborne
Game:
Bloodborne (2015)
Category:
Walkthrough
Duration: 27:20
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Welcome to my in depth walkthrough of Bloodborne for the PS4!
LET US CLEANSE THESE FOUL STREETS!
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I have about 90+ hours invested into this game and wanted to give an informative and enjoyable to watch walkthrough for old and new players alike, as well as go over the story and lore of the game.

Please leave a comment for anything I may have missed that you would like me to cover in future parts of this series!

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Bloodborne is an action role-playing video game developed by FromSoftware and published by Sony Computer Entertainment for PlayStation 4. Officially announced at Sony's Electronic Entertainment Expo 2014 conference, the game was released worldwide in March 2015. Bloodborne follows the player character, the Hunter, through the decrepit Gothic, Victorian era inspired city of Yharnam, whose inhabitants have been afflicted with an abnormal blood-borne disease. Upon mysteriously awakening in Yharnam during the night of "The Hunt", the Hunter seeks out something known only as "Paleblood" for reasons unknown. The Hunter begins to unravel Yharnam's intriguing mysteries while hunting down its many terrifying beasts. Eventually, the Hunter's objective is to locate and terminate the source of the plague, and escape the nightmare.

The game is played from a third-person perspective, players control a customizable protagonist, and gameplay is focused on weapons-based combat and exploration. Players battle varied enemies, including bosses, using items such as swords and firearms, and journey through the story, exploring the game's different locations, interacting with non-player characters, collecting key items involved in the story, and discovering and unraveling the world's many mysteries. Bloodborne began development in 2012 under the working title of Project Beast. Bearing many similarities to the Souls series of games by the same company, Bloodborne was partially inspired by the literary works of authors H. P. Lovecraft and Bram Stoker, and the architectural design of certain real world locations in places such as Romania and the Czech Republic. The decision by game director Hidetaka Miyazaki to create a new intellectual property (IP) and not another Souls game was made because Miyazaki wanted to create something "different"; at the same time, Sony wanted a new IP to be made exclusively for the PlayStation 4.

Bloodborne was highly anticipated and was met with critical acclaim upon release, with praise being directed at the game's gameplay, audio design, atmospheric environments, inter-connected world design, and plot. Another of the game's praised traits is its difficulty. Some criticism, however, was directed at the game's technical performance at launch, which post-release updates later helped alleviate. An expansion for the game, titled The Old Hunters, was released in November 2015. By the end of 2015, the game had sold over two million copies worldwide.

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