Bloons TD 6 - Ezili (Pseudo) Axis of Spikes on Workshop CHIMPS

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Bloons TD 6
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Ezili's jinx balancing for earlier Levels gives me some rant material. Expect to either see a Red die right before the exit before the jinx kills it, or a Blue, A FREAKING BLUE, to kill us before the jinx damage kicks in. It's a mercy that things become significantly easier later on, something to be expected with Ezili, but this is Early Game Infernal at its finest because Ezili doesn't have something to make a better push with in early game that would involve the blimp control as a cleaner reward for skill.

I have to use the machines too, unfortunately. Round 40 alone is enough to make sure of as much because Ezili's method of walloping it is purely damage infliction instead of this novel concept for a debuff-inflicting mage called utility. Some Rounds are still nasty enough, but at least after Round 43, things would start stabilizing.







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