Blueprint Nativization | Feature Highlight | Unreal Engine
Announce
Post: https://forums.unrealengine.com/showthread.php?143294
Mike Beach is a newcomer on the livestream and he has a lot of important information to share about Nativized Blueprints! When the cost of running Blueprints isn't noticeable, the overhead can be an acceptable cost to bear; however, there are times when you'll want your game to run as fast as possible (especially, when you're shipping to devices that have limited hardware capabilities) and that's when it's time to nativize! Mike will go over what you need to know about this handy feature and follow up with a Q&A at the end of the stream, so please post your questions.
[00:00:08]Intro & News
[00:03:42]Community Spotlight
[00:09:08]Blueprint Nativization
[00:10:50]Demo
[00:16:20]Testing Nativization
[00:32:44]Q&A
[00:45:05]Outro
NEWS
Roadmap - https://www.unrealengine.com/blog/a-better-view-at-what-s-to-come-updates-to-the-ue4-roadmap
MIX - http://www.mediaindieexchange.com/event/e3-week-mix-2017/
Earthfall - https://www.unrealengine.com/showcase/earthfall-s-aliens-messed-with-the-wrong-planet
Steel Hunters - https://www.unrealengine.com/showcase/immersive-sims-meet-mechs-in-steel-hunters
COMMUNITY SPOTLIGHT
Woodbound - https://www.playwoodbound.com/single-post/2017/04/21/Visual-refactoring
Cel Shader - https://forums.unrealengine.com/showthread.php?141594
Staffordshire - https://forums.unrealengine.com/showthread.php?143368
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