Getting Started with Character Morph Targets | Live Training | Unreal Engine
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Ed Burgess joins us to talk about how to get started with morph targets using a character's head. Ed explores how to bring a face to life in a few steps. He'll explain how to export, import and control the mesh using UE4 and 3ds Max. If you are interested in building a custom character creator for your game or how to drive facial animations with UE4, then make sure to tune in!
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