BO6 Zombies - Pseudo Mulekick Bug (unknown cause)
Bit of a weird one that I wanted to document. Hopping onto BO6 today I noticed my loadout for zombies was.... odd:
For starters, the knife was my primary weapon and the Tanto .22 smg was my melee;
I could choose any of the usual weapons in the respective slots, so the standard primary guns would remove the knife if I wanted and the knife or baseball bat would replace the Tanto;
The Tanto could not be modified, being in the melee slot gove it 0/0 attachment slots;
I started with the knife and could swap to my fists, so it knew I had a free slot, but I couldn't draw a gun;
Buying a weapon was normal, I'd have that gun and my fists. Holding melee would then draw the Tanto;
Running out of ammo on the Tanto swaps it to the knife. Buying ammo / a max ammo swaps to the Tanto;
Trying to pick up a weapon with the Tanto out would drop the first gun I bought, so effectively my "primary" weapon slot;
You could upgrade and PaP the Tanto as usual.
I've no idea what might have caused this, the only thing to happen since I last played was a friend encountered a similar thing where he could only use his pistol, and my wife playing the new Dragon Age game (if there was some kind of memory / cache issue caused by that, I'm not sure).