Bomb Diving with the brake in Racing Simulators

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Assetto Corsa
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Every current racing simulator have about the same driving model, due to lack of lift off oversteer physic.

Always tries to release the brake pressure first, after you turn in. Leave the car rotate by itself first with the brake by holding the pressure(lateral force need to be as neutral as possible in the opposite direction of the corner).

Release a tiny bit of pressure, after you turn in(it happen in millisecond). It's kind of similar to handbrake drifting which is easier to let the tail move first & after you take control of the direction by countersteering while being on full throttle.

Being on sync like string is misleading & confusingly wrong. It's more like a specific rate the load allow you to turn the steering & to increase with more steering rotation after rather than be on sync. The percentage is higher on the brake at high speed in the beginning of the corner & reversed at lower speed with more steering rotation closer to the apex.

Always maintain the opposite of being pro active with the steering while have in mind that players who can't drift are doing just fine & it's modeled that way.

The method is to kind of want to "push in, steering angle, in delay" with more rotation at every step you release the brake pressure as slower the car get by letting the tail end move first by forcing deceleration. If you release the brake at the same speed you turn in(I mean the way you don't want to provoke imbalance "Trail Braking"), you basically lose turn in efficiency, because the goal is to force that rotation. The gain in cornering speed is not really fair using this method, because the time cut is far too exaggerated. You can hold the same brake pressure longer & steering angle. "steer in" in delay, after release one notch of the brake & delay, more "steering angle".

The placebo is a recommended practice to get an idea how hard to know how much you can brake & turn mid corner. There's may be slight variation in some situation where you are forced to hold the brake at 100% & turn the steering at the same time at the turn in(driving skill outside planet earth), although retain the same pattern for the rest of the corner. Once you somehow understand the pattern you can explore & exploit how fast you can turn the steering & retain grip while releasing the brake pedal.







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