Bomb Rush Blush Remix Super Smash Bros Ultimate Version by Tomoya Ohtani - Splatoon
Bomb Rush Blush Remix from Splatoon in Super Smash Bros Ultimate Version by Tomoya Ohtani.
Title: Bomb Rush Blush From Splatoon
Arrangement Supervisor: Tomoya Ohtani
Bomb Rush Blush Super Smash Bros Ultimate Version Source:
https://www.smashbros.com/en_US/sound/index.html
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►Super Smash Bros. (ニンテンドウオールスター! 大乱闘スマッシュブラザーズ, Nintendo All-Star! Great Fray Smash Brothers) often known as SSB, Smash 64, SSB64, and Super Smash Bros. 64, is a fighting game featuring Nintendo's "all-stars" as playable characters, and the first game of the Super Smash Bros. game series. It has four sequels: Super Smash Bros. Melee, Super Smash Bros. Brawl, Super Smash Bros. for Nintendo 3DS, and Super Smash Bros. for Wii U.
The Super Smash Bros. series is a dramatic departure from other fighting games, such as Street Fighter. Instead of winning by depleting an opponent's life bar, Smash Bros. players seek to knock opposing characters off the stage, KOing them. Characters do not have "health bars" in Super Smash Bros.; they can take an unlimited amount of damage, however, each hit adds to the character's damage percentage. This percentage starts at 0%, but can exceed 100% and caps at 999%, and the higher the damage percentage, the farther an attack will launch an opponent, and the easier it will be to knock them off of the stage. Being knocked too far above, beside, or even under the stage will KO a character. If knocked off, a character may attempt to get back onto the stage by jumping or using various "recovery" moves before they reach the stage's boundaries. Some characters have different recovery moves, while others have better jumps. Some characters are heavier, making them harder to knock off the stage, and making it harder for them to get back onto the stage, while others are lighter, making it easier for them to get knocked away, as well as easier for them to get back.
Each character possesses distinctive and unique moves, and various items which can appear during fights. These items can be melee or long-ranged weapons, throw-able items, power-ups, items that lower a character's damage percentage, and more. Items appear randomly out of thin air, but the player can adjust how often the items will appear, if at all. Some items are references to past Nintendo games, like the Star Rod or the Bob-Omb, while others were specifically made for Super Smash Bros. Poke Balls are an item, and when thrown, a random Pokemon will appear and attempt to attack all of the players except for the one who threw the Poke Ball.
Super Smash Bros.'s play controls are greatly simplified in comparison to other fighting games. While traditional fighting games require the player to memorize button-input combinations (sometimes lengthy and complicated, and often specific to a character), Super Smash Bros. features an easy-to-learn control scheme: A for stanadard attacks and B for special attacks, and the control stick to move. Characters are not limited to constantly facing their opponent, but may run around freely. Smash Bros. also implements blocking and dodging mechanics, as well as jumps and double jumps. Grabbing and throwing other characters is also possible. Combining these many ways to play allows different players to make the game as simple or complex as they like.
Source: http://supersmashbros.wikia.com/wiki/...
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