Bomberman World: Planet Wind Area 2
Items: 2 Bomb Ups, Clock, Fire Up, Power Glove
"DANGER!"
You're gonna start hearing that from Bomberman every time you have him wait on a floating platform for more than one second.
The Clock is a "Special!" item that stops your limited time and holds all of the enemies in place for about 8 seconds.
The Power Glove is another worth tool to keep. It lets you pick up a bomb right under your feet, whether you just laid one, or if you walk over it again with Bomb Pass. As long as you keep the bomb in your hands, it will never explode, but its countdown is picked up right where it left off the moment it hits the ground again.
So, for example, if you use the Glove to pick up the bomb right before it explodes, and then throw it, it should explode right then and there. This really adds more flexibility to how you can attack with your bombs, even more than the Punch and the Bomb Kick.
It might not be too obvious, but watch out for that spirit overlapping one of the crystals in the bottom-right corner of 1:27. As they're both almost the same color, you may end up killing yourself from that thing while trying to get the crystal. That enemies won't really move to make himself even more obvious until you destroy the cactus hard block over him. Or just let the shifting sand carry a bomb towards his direction and then go from there.