Boothill SuperBreak & Himeko Team Memory of Chaos Stage 12 (3 Stars) | Honkai Star Rail
Memory of Chaos Phase 2 for Version 2.2 just released today with new & change enemies line up and new Memory Turbulence buff "Every cycle summon a trotter. When weakness broken it will be defeated granting 100% action forward to Attacker and 15% ATK & 30% Break effect per stack upto 5 stacks for entire team".
In this video, I will be showcasing Boothill SuperBreak Team for First Node and Himeko Follow up Attack Team for Second Node in Clearing Memory of Chaos 2.2 Stage 12 Phase 2.
As this video is first iteration of Phase 2 stage 12 there might be many mistakes that I am unaware of. There is one that I am certain of in second battle of second node where I defeated Trotter with Himeko, but immediately after I use Robin ULT wasting 1 Himeko turn. I am sorry about this and all potential misplays in this video.
First Node:
In First Turn, the idea was to get 3 stacks of Boothill basic enhance attack as fast as I could by first defeating the trotter for 2 stacks and then using Skill & ULT on the fish for another stacks plus reducing all elite defenses.
For Second Battle with Argenti boss, in first turn I use ULT on one of his summon the one that provides shield to him which could disrupt my Boothill attack in the next turn as well as to be efficient with my Boothill Energy rather than skill points (as skill points isn't much of an issue for this team as all supports are skill point positive) then I defeat the trotter for another action to reduce no. enemy on field as well as stacking Turbulence buff for more dmg. Reducing no. of enemies on field also increases SuperBreak dmg due to HMC passive.
Second Node:
Himeko follow attack team with Topaz as another DPS and Robin as a support. I choose Himeko instead of Dr. Ratio because all enemies are weak against Fire but, Dr. Ratio will also work well here. With new enemy "The Past, Present and Eternal Show" where it does takes dmg through all 3 elite enemies making Himeko AOE attacks actually decent for this node.
In First Battle, I just try to distribute my dmg appropriately among two Elites (Topaz on 1 elite and Himeko & Aventurine on another) to finish this battle within 2 cycles.
For Second Battle, I try to break elite enemy who is possess by the new enemy "The Past, Present and Eternal Show" first as they gain extra action each turn and additional speed. Also when weakness broken their action will be delayed a lot and takes more dmg making them more expose. So, the idea for this battle is to break all three elites quickly where they will take more dmg, got action delayed which also helps in team survivability. As this new enemy "The Past, Present and Eternal Show" takes dmg through all 3 elites making AOE attack on all weakness broken elites a lot better than in normal single target enemy scenario.
Anyway, Enjoy the video!
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Timestamps:
00:00 - Node 1 - 1st Battle
02:06 - Node 1 - 2nd Battle
04:45 - Node 2 - 1st Battle
08:36 - Node 2 - 2nd Battle
13:36 - First Team
15:29 - Second Team
17:25 - Outro
Outro Music:
Nahida Trailer OST EXTENDED (Fan-Made Arrangement) | Genshin Impact
https://youtu.be/BrNCGwQ3zxE
Composer: HOYO-MiX
Arranger & Producer: tnbee
Business Inquiry:
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