Borderlands: The Pre-Sequel Part 12: Are You Worthy Enough?
So, after dealing With Myron and his odd relationship problems, we then try and head on over to a pumping station that seemed easy to get to, it required a small jump that seemed somewhat possible with the car. As I found out the hard way, it was not possible (spoiler I guess?). We will get to that part of the map later in the recording session (maybe the next, not sure when exactly) after getting something pretty cool. Until then, I decided to head to the Crisis Scar only to find this way was blocked as well. Instead of jumping over a ramp, however, all we have to do is prove to a Claptrap Unit that I’m “worthy” enough to pass and join some sort of gang. This is also the part where the half-heartedly tell you that you can overcharge the jump pads for an extra boost and, being the idiot that I am, I forget about this fact for quite some time because I had barely used this “Overcharge” method for any of the jumps in the next couple of hours. There is a moment later on when I have to overcharge a platform and, at the time, I had forgot that you could do that which is why I’m venting a little here (it was like forty minutes of me just running around to find out the key to the “puzzle” was in the same room we were told about it).
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