Borobodur - The Planet of Doom - Amiga full playthrough

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Published on ● Video Link: https://www.youtube.com/watch?v=Vu5b57jzMzg



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Let's Play
Duration: 50:54
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As a platform and blast adventure, you must progress through all levels by collecting the various icons scattered at the most inconvenient of places. Who put the required object on a platform that demands a super-hyper jump from a dangerously high up ledge? Why, when you pull the lever to open the door, do you have to outrun a potentially bonecrushing steel ball? Why must you risk your life
for the sake of a sparkly thingummy?

Why don't you just admit defeat and save yourself a painful experience? Did I mention levers? Of course I did. Crouching down upon a lever will shift it to a new position. In tum, this will cause doors to open, allowing you to turther your walkabout options. This does, however, add more risk to your
venture for the levels are riddled with (mostly) indescribable foes.

To prepare for such unfriendly encounters, your hands are clasped around a gun. Pressing fire lifts your weapon 50 it points directly ahead of you and a quick taser shot follows. In all honesty, if may be quick to fire but the shot is exxxtreesemly slowwww - what an effective literary technique.

It´s not all run, jump and shoot, though, Sub-levels include a puzzle game against the computer where you shuttle square blocks about a board in an attempt to recreate the original pattern. The time limit for this rather pointless exercise is not too stringent. There's also a turbo bike section, featuring an Outrun/Lotus perspective.

00:00 Intro
05:48 Level one
14:10 Level two
17:39 Level three
28:26 Level four
32:13 Level five
38:58 Level six
42:55 Final boss
47:55 Outro







Tags:
Abandonware
Borobodur
The Planet of Doom
thalamus
Amiga
Commodore
walkthrough
Longplay
let's play
world of longplays
Full playthrough
build in cheats
Trainer