Boss UV Mapping--Tunnel Shooter Culminating Project

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Published on ● Video Link: https://www.youtube.com/watch?v=RTVonErbiZU



Duration: 30:07
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And now for my favorite (cough) part of game development... UV mapping of 3D models. I do most of my UV mapping in Blender, as I find its UV mapper to be far easier to use than Maya's. This ship will be a boss in the game I'm making. If you sit through all 30 minutes of this, I'll give you a virtual High Five.







Tags:
Blender
Tunnel
Shooter
Culminating Project
Culminating Challenge
Boss
Spaceship
Laser
UV mapping
3D model
model
texturing