Boulder Dash (Atari 800) - Let's Play 1001 Games - Episode 714
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Boulder Dash
from https://en.wikipedia.org/wiki/Boulder_Dash
Boulder Dash is a 2D maze-puzzle video game released in 1984 by First Star Software for Atari 8-bit computers.[4] It was created by Canadian developers Peter Liepa and Chris Gray. The player controls Rockford, who collects treasures while evading hazards.[5]
Boulder Dash was ported to many 8-bit and 16-bit systems and turned into a coin-operated arcade game. It was followed by multiple sequels and re-releases and influenced games such as Repton and direct clones such as Emerald Mine. As of January 1, 2018, BBG Entertainment GmbH owns the intellectual property rights to Boulder Dash.
As an aspiring game-developer, Peter Liepa reached out to a local publisher called "In-Home Software". They put him in touch with a young man (Chris Gray) who had submitted a game in Basic, that was not really commercial quality, but they thought it had potential.[6] The project began with the intention of converting this game to machine language and releasing it through In-Home Software, but according to Liepa, it quickly became apparent that the game was very primitive.[7] He decided to expand the idea and bring some more interesting dynamics to the game. He started coding a new project in Forth,[8] which took about six months.[9] About the time it became clear that this was a shippable product, Liepa migrated Boulder Dash from Forth to assembler.[10]
Being dissatisfied with the lack of contact from In-Home Software, Liepa began searching for a new publisher.[11] His choice was First Star Software and according to him the company was very happy to publish the game.[12]
A port of the original title was licensed by Exidy for use with their Max-A-Flex arcade cabinet. This version released in 1984 allowed buying 30 seconds of game time.[13] This was the first home computer title to be converted to an arcade console.