Ratchet & Clank: Size Matters (PS2) - Let's Play 1001 Games - Episode 711
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I'm Gaming Jay: Youtube gamer, let's player, fan of retro games, and determined optimist... Join me in this series while I try out EACH of the video games in the book 1001 VIDEO GAMES YOU MUST PLAY BEFORE YOU DIE, before I die. The game review for each game will focus on the question of whether you MUST play this game before you die. But to be honest, the game review parts are just for fun, and are not meant to be definitive, in depth reviews; this series is more about the YouTube gamer journey itself. From Mario games to the Halo series, from arcade games to Commodore 64, PC games to the NES and Sega Genesis, Playstation to the Xbox, let's play those classic retro games that we grew up with, have fond memories of, or heard of but never got a chance to try! And with that said, the game review for today is...
Ratchet & Clank: Size Matters
from https://en.wikipedia.org/wiki/Ratchet_%26_Clank:_Size_Matters
Ratchet & Clank: Size Matters (known as Ratchet & Clank 5 in Japan) is a 2007 platform game developed by High Impact Games and published by Sony Computer Entertainment for the PlayStation Portable and PlayStation 2. The game is the first Ratchet & Clank title on the PlayStation Portable and the fifth Ratchet & Clank game for the PlayStation 2, as well as the first game in the series to receive an E10+ rating from the ESRB. Development company High Impact Games was spawned from the original Ratchet & Clank developer, Insomniac Games. The story is about Ratchet and Clank as they are interrupted from their vacation to search for a kidnapped girl and encounter a forgotten race known as the Technomites.
As with Going Commando and the first game, space combat is present. However, this time, the player controls Giant Clank, rather than a ship. Also, there are arena battles, but this time, the player plays as Clank in a variety of vehicles. Clank returns as a playable character, and is again able to control a set of Gadgebots, smaller robots which can perform certain tasks for him, although this only occurs in one section of the game. But the player may still play with Gadgebots in Clank Challenges. There are also various skyboard racing challenges that can be participated in to win bolts, gadgets and new armor pieces.
Similar to previous games in the series, this game contains a variety of weapons which can be upgraded. For example, the Lacerator is upgraded to the Dual Lacerators. Mods can be purchased for most weapons from Slim Cognito vendors. Some weapons and gadgets from previous games appear, such as the Hypershot, Bolt Grabber and R.Y.N.O. Nanotech (health) can also be upgraded. The main way to beat enemies is firepower, so bolts (which are used as currency) are an important criteria of the game. Although there is no way to access weapons, etc. from previous games, additional skins can be unlocked on Secret Agent Clank if the player has a Size Matters save.
There is also a new system for acquiring armor. Instead of buying armor from special vendors, as with games such as Going Commando, parts of armor are found in levels, and can be combined to make different suits, each with their own unique advantage, as well as additional protection.
When the player completes the game they can choose to enter "Challenge Mode". Challenge mode is a harder version of the game, with tougher enemies. To counter this, all weapons, armor and bolts acquired so far are carried through. New sets of armor are available in Challenge Mode and there is a bolt multiplier feature included. Weapons can also be upgraded further by purchasing "Titan" versions.
There are a total of 25 Skill Points in the game, which are gained by performing certain tasks, the only clue to which is the name of the particular Skill Point. These will unlock cheats in the game. There are 20 Titanium Bolts to be found which can be used to buy skins for Ratchet.
High Impact Games, which comprised former Insomniac Games employees, developed Size Matters as their first title.[1] The game was revealed at the E3 2006 pre-show.[2][3] Size Matters took about 18 months to develop from scratch.