Bread And Bees! | Manor Lords - Part 2 (Medieval City Builder - Early Access)

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Manor Lords continues and it's a wonderful day in Cupboardia as we're able to bake our very own bread and cover it in our very own honey! That's right, we have bread and bees!

Oh and we build a church for religious reasons, yay for the church, but really it's all about the bees, which as everyone knows are the best animals and are completely brilliant, and we have some so that's excellent.

More new families move into the new homes we build in the ever-growing settlement of Cupboardia, which does help us provide more families to work in the new buildings we've got going on.

The food options on our market are boosted by the introduction of meat provided by our hunters! So now people can have berries and bread and meat and honey! What more could you want? Apart from tea, obviously.

Also we have a bit of trouble with some nearby bandits, we build a lovely new plankery and it rains quite a lot of the time.


NOTE: This is an Early Access version of the game.


Manor Lords can be found here: https://store.steampowered.com/app/1363080/Manor_Lords/

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Manor Lords is a strategy game that allows you to experience the life of a medieval lord. Grow your starting village into a bustling city, manage resources and production chains, and expand your lands through conquest.

Inspired by the art and architecture of late 14th century Franconia, Manor Lords prioritizes historical accuracy wherever possible, using it to inform gameplay mechanics and visuals alike. Common medieval tropes are avoided in favor of historical accuracy, in order to make the world feel more authentic, colorful, and believable.

Manor Lords provides a gridless city-building experience with full freedom of placement and rotation. Building mechanics are inspired by the growth of real medieval towns and villages, where major trade routes and the landscape influenced how settlements shaped and developed.

Spreading outward from a central marketplace, build your residential, commercial, and industrial districts following the natural lay of the land. Establish farms based on soil fertility, position hunting grounds according to animal populations, and ensure access to adequate resource deposits and forests to provide the raw materials needed for growth.

Assign areas for housing and watch your residents build their homes in accordance with the historical burgage plot system. Each region will be subdivided based on your roads and the allotted space, and homes will scale accordingly.

From boots to barley and hides to honey, Manor Lords features a great variety of goods fitting of the era. Materials need to be transported and processed into finished products through production chains, and you must balance the basic needs of your people against the desire to produce luxury items to ensure happiness, manufacture trade goods for export, or forge arms and armor to aid in your conquests.

Resources are littered across the map, encouraging you to expand and establish multiple specialized settlements. Extract valuable ores from your mining colonies, while villages devoted to agriculture, herding, or hunting supply the grains and meats needed to feed your growing population.

Train a retinue of skilled warriors to fight battles alongside the levies you raise from the town militia. At times these soldiers will be needed to crush rebellions or suppress banditry, and at other times you will lead your men into battle to conquer or defend territory. When needed, mercenaries are a costly option to bolster your ranks.

A robust diplomacy system will allow you to communicate with other lords, using influence or threats to sway their actions. These competing lords have their own goals and will seek you out as well, and your response to their offers or insults can mean the difference between war and peace.

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Channel graphics designed by Penge in The Geek Cupboard.

Additional audio:
Music to Delight Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/




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