"Break the Mirror" - PART 28 - Kirby & the Amazing Mirror | Boss Endurance

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Duration: 1:20:29
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One and done. By which I mean one attempt, right? ...right?

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Kirby & The Amazing Mirror is a Kirby video game released in 2004 for the Game Boy Advance. Unlike other Kirby games, Kirby & The Amazing Mirror features a maze layout, and is traversed in a style similar to the Metroid and Castlevania games. The game map branches out in several directions and, providing Kirby has the proper power at his disposal, he is able to go anywhere in almost any order, excluding the final sequence. If the player gains access to all mirrors (excluding the one the player is collecting shards for), they will be able to access a new mirror full of Copy Pedestals for their use.

The player explores the worlds, solving puzzles, defeating enemies, and collecting items. Occasionally, a sub-boss will be encountered, at which point the screen will lock into place until the boss is defeated. Swallowing a sub-boss after defeat usually grants a rare or exclusive copy ability. At the end of worlds 2-9 is a boss which the player must defeat to place another shard in the broken mirror in the Mirror Room. Before each boss is an antechamber where there is no music, for dramatic effect. The player respawns there and there are usually items hidden around it for healing before the fight as well as copy pedestals. The player will also occasionally encounter "rest areas" of sorts, where the music reverts to the music from the Mirror Room. There is usually an item and a copy pedestal or two in these areas as well. Some rest areas are part of a system linking back to the Mirror Room, and can be connected via giant buttons that are usually in the room itself, but are occasionally somewhere else in the world.

"VS. Waning Masked Dedede & Waxing Masked ​Meta Knight" by Hirokazu Ando
"Masked Dedede" by @Qumu
https://www.youtube.com/watch?v=4a9PICPleuI

#TheDreamyLetsPlay #NightmareInTheDreamyLetsPlay #KirbyAndTheAmazingMirror




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