Breakpoint 2 Game Testing: Strategies, Testability, Instrumentation & the Future | Live Stream

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Breakpoint 2 Game Testing: Strategies, Testability, Instrumentation & the Future | Live Stream. The panel includes Ryan Barley - Product Manager at Google Stadia, Abel Mathew - CTO of Sauce Labs and co-founder of Backtrace I/O, Ari Arnbjörnsson - Unreal Engine evangelist for the Nordics and Baltics, Shane Evans - Co-Founder, Chief Product Officer, and Evangelist at GameDriver, Inc and Stefan Posthuma - Quality Verification at EA.

Breakpoint is an open virtual event, free of charge, that provides an opportunity for practitioners in the game development industry to learn from each other, network, share best practices and ideas through technical talks. #Stadia #gamedev #indiedev #unity3d #unrealdev #gamedevevent #Stadia100
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Join us as we talk with industry experts across the game technology isle about the current state of game testing and where it might be headed. Our discussion will cover topics around game testing strategy, the idea of testability in the realm of game development, the use of data and instrumentation during testing, and finally where some of our panelists envision the future of game testing going.
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ABOUT OUR PANELISTS:

Abel Mathew is the CTO of Sauce Labs and co-founder of Backtrace I/O

Ryan Bartley’s passion for art and technology led him through several career paths, from film directing and editing to networking and graphics engineering, finally finding a home at Google’s new game-streaming platform, Stadia.

Ryan joined Stadia as a graphics engineer to help facilitate the industry-wide adoption of Vulkan but quickly found a large amount of friction using the early set of Stadia-provided development tooling. Ryan spent the next year working across several game studios to iterate on Stadia’s tooling, work that was foundational to the success of the launch of Stadia. It was then he realized improving the experience of developing and testing on Stadia was his passion and focus. Armed with this expertise, Ryan transitioned to being a Product Manager for Stadia focusing on the developer experience as it pertains to testing and technical certification.

- Ari Arnbjörnsson - is an Unreal Engine evangelist for the Nordics and Baltics.

- Shane Evans: the Co-Founder, Chief Product Officer, and Evangelist at GameDriver, Inc.

- Stefan Posthuma - Quality Verification at EA.

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