BreakThru Nes Nintendo Full Playthrough No Death

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Published on ● Video Link: https://www.youtube.com/watch?v=h9foZfC_gZA



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Let's Play
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BreakThru! is a tile-matching puzzle video game released for the Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company Zoo Corporation and published by Spectrum HoloByte, for the North American market.The game would later be re-released on a number of different platforms. In the same year the game was ported for the Super NES and the original Game Boy. These two versions were developed by different companies and published by Spectrum HoloByte in North America. A year later, Shoeisha ported/published the game in Japan for the Sega Saturn and PlayStation.

In the game, the player must move the cursor amongst a grid of different colored squares. All squares must be "removed", and squares can only be removed if they are directly touching two or more squares of the same color. Once squares are removed, blocks then shift downward and either to the left or right, to fill in the blanks. The game ends when either all blocks are removed, or time has run out.

If the player comes to a point in which none of the remaining square match, a few options remain. A few "special items" help clear out blocks that don't necessarily match, such as an airplane block that eliminates a full line of square in the direction it is pointed in, or a block of dynamite that blows up every square touching it. Additionally, the player can also chose to drop new, randomly generated squares into the equation







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