Bright Memory Infinite - Nintendo Switch & Series X|S & PS5 - Graphics & FPS & Power Comparison
Bright Memory Infinite - Nintendo Switch & Series X|S & PS5 - Graphics & FPS & Power Comparison
Resolution are dynamic:
Nintendo Switch OLED: 720P-1080P@30FPS (Docked)
Series S: 1296P-1440P@60
Series X: *1440P@120 (Performance) / 1440P-2160P@60 (RT Reflections ON)
PS5: *1440P@120 (Performance) / 1584P-2160P@60 (RT Reflections ON)
- Codes provided by StridePR, big thanks!
- Series X was showing more drops compared to PS5, PS5 was showing more tearing compared to Series X. Note that tearing can cause inaccurate (higher) FPS when not detected. After PS5 patch FPS sits at around 100FPS for PS5.
- DRS seemed more aggressive on Series X (RT) compared to PS5
- Somehow tearing was undetected by Trdrop, didn’t have the time to further investigate but there was definitely tearing
- Series S didn’t count lower than 22/30 or 12/20 in the tested scenes.
- Game just got a patch while exporting the video
- Choose performance mode while outputting 4K60Hz for pixel-counts showed 1296P-1440P for PS5 and only 1440P for Series X. I have no real proper way to test this, system screenshots are a pain and everything is hooked up to HDMI 2.0b equipement. Keep this in mind.
- Loading times pretty much identical across the board (expect Nintendo Switch, which is expected)
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