
Bring Game Assets to Life Using Intel® Xeon™ Workstations | GDC 2020 | Intel Software
A Game Artist is a multi-dimensional user that includes a balance between a traditional Corporate job, Freelance jobs and Personal Independent projects. The one thing in common is the need for Performance, not only CPU, but platform performance.
Both software applications and the development pipeline are constantly improving, by adding new features and optimizing the existing ones, to better use the latest technology and enabling the artists to push their creative vision for the project. An example of this is the new 2021 version of Autodesk 3dsmax* that is optimized to run great on Intel Xeon-based workstations and is a key starting point for high-end artists creating assets for games, as well as it’s interaction with game engines like Epic Games’ Unreal Engine* and other industry tools and applications.
The amazing combination of the latest applications and Intel based workstations, empower Artists to have a dramatic improvement on the quality of their art by having the opportunity to iterate more while on a deadline, their life balance by not wasting time waiting and their financials by turning in assets faster and being more productive.
Learn more about Intel® Workstations: https:// www.intel.com/workstations
Go to our Intel® DevMesh repository for all Intel Technical Content prepared for GDC: https://devmesh.intel.com/groups/2863
Get a marketing boost with Intel® Game Dev Boost: https://software.intel.com/gamedev/boost
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Bring Game Assets to Life Using Intel® Xeon™ Workstations | GDC 2020 | Intel Software
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