Bringing a Game to Life in Just 21 Hours - Timelapse

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Published on ● Video Link: https://www.youtube.com/watch?v=7WXaT5CBXfQ



Duration: 6:03
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This is the first game I've released with Python/Pygame that uses shaders! I made it in 21 hours of work. The game and its source code can be found here: https://dafluffypotato.itch.io/hue-flowing

Music:
Can't Stop Won't Stop - Adhesive Wombat
https://adhesivewombat.bandcamp.com/track/cant-stop-wont-stop

Patreon: https://www.patreon.com/dafluffypotato

My Discord Server: https://discord.gg/9Qt2GxF

Check out the rest of my games here:
https://dafluffypotato.com/

Timestamps:
0:00 - preview
0:10 - ms paint sketch
0:36 - drawing more assets
0:56 - creating the test area and base game
1:12 - adding base vfx
1:29 - rendering pipeline and shaders
2:31 - adding the painting mechanic
3:02 - jumping and movement mechanics
3:19 - adding animations and polishing
3:31 - adding the game objective
3:42 - creating the world and playtesting
4:16 - finishing touches
4:36 - composing the music
5:02 - sound effects
5:19 - demo

#gamedev #python #pygame







Tags:
DaFluffyPotato
gamedev
pixelart
pygame
python
programming
computer science
game development
hue flowing
pygame shaders
shaders
moderngl
glsl